Finally, two miners are wandering around the camp, complaining that the mercenaries weren't worth much. The tent second to the left of the large tent has a random helmet inside, and all four tents have hay piles for beds. To the left, behind a bench is a second campfire, with four more small tents around it. Two unusable barrels are to the right of the table. Outside on the map table are more pots, plates, bowls, cups, and goblets, and also an urn. There are also two crates, three more sacks, and a pile of firewood stacked inside the tent. Inside at the back is a single bed, with an unlocked chest beside it. Inside the large tent is now a small table and chair holding The Journal of Ralis Sedarys - Volume 22 and a piece of cooked beef on a wooden plate. Upon your return, there have been more improvements to the area outside the barrow. To open the gate and two other gates behind it, pull the second handle from the top, then the bottom handle.Ī few days later, you will receive the third letter from Ralis, asking you to return to the barrow. The third handle down causes a poison dart trap to fire across in front of the gates. There are four handles to the right of the gate. In the spellcaster trap room is a lowered gate blocking stairs up to the northeast. The spellcaster trap shoots firebolts at you, and uses a random filled soul gem, with two other random, filled soul gems in the alcove with it. There is a pressure plate between this room and the room to the southeast with the spellcaster trap, which activates a battering ram in the first room. To the northwest is an upright sarcophagus that is still partially buried in rubble and ash, while ahead to the southwest is a lit brazier with a burial urn beside it (see bugs). Climb the short set of stairs to enter the room, but be careful, as there is a tripwire that triggers a battering ram, while a spellcaster trap is in the southeast room on the left. In the corridor to this next room is a leveled greatsword (see bugs). This second pull chain opens the other rotating door in the first room to the southwest, with another draugr behind the door. There are two more rotating doors in the room, to the northeast and southeast. There is a leveled draugr in this room, and another pull chain in an alcove, with a bowl and two goblets underneath. The chain activates the rotating door to the northeast. Proceed into the second room of the catacombs, and you will see a pull chain ahead and rotating doors to either side. Once they have been dealt with, you will see one of the missing miners, Bradyn, lying dead to the west against a broken table. Any attacks, including sneak attacks, on these draugr will alert a third, magic-using draugr, who will come running from the next room. There are two draugr in alcoves in the first room of the catacombs, one immediately on your left as you enter, and the other diagonally opposite. To the northwest is a doorway into catacombs, with yet another dead miner just in front of it. As you approach the pillar, you will hear the sounds of a word wall. To the right of the pillar is a dead miner, with another to the left on the ground. Now the room has been partially dug out, with a leveled draugr standing by a pillar supporting a broken walkway ahead. A third dead miner is just in front of the doorway into the next room that was previously full of ash. There is also a dead miner on this raised section. Once they are taken care of, you will find the corner of the eastern raised area has been dug out, revealing an unlocked chest in an alcove. ![]() Using the Aura Whisper shout will identify four draugr, one on each of the raised areas, with two more draugr slumbering in alcoves. As you descend into the room, the site of the previous battle with draugr, you will hear at least one draugr breathing. ![]() Back the other way, you will find a dead miner at the top of the stairs by the large urn. Through the entrance door, you will find that there is now a second path to the right that descends a couple of steps and ends with a novice-locked chest.
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